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 Post subject: Armor Class Consultation
PostPosted: Wed Feb 25, 2009 8:05 pm 
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Hey guys. Im having a bit of trouble on classifying my girlfriends armor and I was hoping you guys could help me out. Its either medium or light and I dont know which. Im putting in a photo so you know what its like. Obviously shell b wearing more than just this, but this is what she wants to wear as her chest armor:

Image

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 Post subject: Re: Armor Class Consultation
PostPosted: Wed Feb 25, 2009 8:40 pm 
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Having spend some time fully assessing the garment, I think it depends on what the stays are made of (if it has such).
If it's "just leather" then it's light.

If the stays are rigid (e.g. steel) then it depends if the total area of the stays cover 50% of the body location.
If it manages to do that, then it's medium. "Body" is all torso, not just "chest"

Rule book, page 49.


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 Post subject: Re: Armor Class Consultation
PostPosted: Wed Feb 25, 2009 9:38 pm 
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Yeah, thought that would be it... Cant seem to find any item description, only shipping and payment details... its had to be from Hong Kong didnt it? *sigh* I guess I might have to wait and see.

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 Post subject: Re: Armor Class Consultation
PostPosted: Thu Feb 26, 2009 11:26 am 
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I would be surprised if the bones are 50% of the area even if they are metal.I would also suspect that the material is some sort of leather substitute rather than actual leather doesn't make for great corsets when it's very thin as a natural material doesn't provide the same pressure all the way round. The thicker stuff (like Ange wears with leaves on) is a lot more solid but won't give you a full corseted waist in the way a steel boned proper corset will.

Presuming it's a PVC like material if she wants to wear it "alone" then I strongly recommend putting a tube top underneath in as after a long day sweat can make those things rub horribly and that won't improve anyones LARP experience. You can manage 16 hours in a corset comfortably with a bit of preparation.

Hope thats of help

Lizz (who never thought she would give advice on armor)

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 Post subject: Re: Armor Class Consultation
PostPosted: Thu Feb 26, 2009 12:14 pm 
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:shock:

sorry what was the question again?

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 Post subject: Re: Armor Class Consultation
PostPosted: Thu Feb 26, 2009 12:37 pm 
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Short answer: Yes its light armour in my opinion.

Longer answer: Light armour but probably able to be used as the base for medium armour by adding to it.

Male answer: :eyepopping:

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 Post subject: Re: Armor Class Consultation
PostPosted: Thu Feb 26, 2009 12:58 pm 
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It's not very practical - it doesnt' look like it's going to provide enough support for all the running around and fighting (although maybe that's the point?).

She's also going to get awful sunburn.

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 Post subject: Re: Armor Class Consultation
PostPosted: Thu Feb 26, 2009 3:27 pm 
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Hubba hubba hubba *drool*

Yeh im sure thats light *drool*

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 Post subject: Re: Armor Class Consultation
PostPosted: Thu Feb 26, 2009 5:58 pm 
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... but it would look fantastic with a light weight white blouse with a lace up collar under it.

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 Post subject: Re: Armor Class Consultation
PostPosted: Thu Feb 26, 2009 9:15 pm 
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If you wanted to make it into medium armour, you might be able to get away with adding a lot of studs to it - although it would have to be leather in that case, as they would rip through PVC.
And she would then have to wear something underneath it.

I agree with Bobby that it would look really good with a white shirt - and she will want some black leather trousers to go with it, or possibly a short skirt and long boots.

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 Post subject: Re: Armor Class Consultation
PostPosted: Fri Feb 27, 2009 12:12 am 
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Faraday wrote:
... but it would look fantastic with a light weight white blouse with a lace up collar under it.


Also agreed. Perhaps something like
Image
available from George at Velvet Glove

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 Post subject: Re: Armor Class Consultation
PostPosted: Fri Feb 27, 2009 12:27 am 
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I think the first ensemble is fine as it is.......


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 Post subject: Re: Armor Class Consultation
PostPosted: Fri Feb 27, 2009 10:29 am 
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Depending on how tight she is intending on having it she may want a slightly more fitted shirt to avoid bunching when you tighten it. I might go with something shrug like over the top (possibly something furry but that might just be me). I might also go with a long skirt with it to give a nice silhouette.

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 Post subject: Re: Armor Class Consultation
PostPosted: Fri Feb 27, 2009 5:24 pm 
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Tune in next week for more tips on Norsca's next top model :wink:

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 Post subject: Re: Armor Class Consultation
PostPosted: Fri Feb 27, 2009 6:50 pm 
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Thanks guys, its given me a few ideas on improving it. She was planning on wearing something underneath already,to fill it a bit, and sweat and all the rest of it, but it wont distort viewing pleasure (I hope). In case anybody is interested shes setting up a mechanism with her clothes where she will have a long skirt but will have some tags which shell be able to pull, allowing her to pull in/up the skirt and so give her manuverability when fighting.

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 Post subject: Re: Armor Class Consultation
PostPosted: Fri Feb 27, 2009 7:23 pm 
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....if only this was Steam Punk; auto-frock-hitching?? mechanical crinolins?? !! :shock:


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 Post subject: Re: Armor Class Consultation
PostPosted: Sat Mar 07, 2009 8:04 pm 
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We recieved the armor and its defenately light. However it is leather and not anything like PVC so we could use studs to make it medium in the near future. Just a question, do the studs need to literally cover 50% of the armor or can they imply over 50% of the armor is reinforced?

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 Post subject: Re: Armor Class Consultation
PostPosted: Sun Mar 08, 2009 6:41 pm 
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It's something like that - studded leather is really quite tough to get passed as medium under rules v3.

From the rulebook:

A good phys-rep of the armour is required, and this armour will be checked at the same time as your weapons (see Appendix 2: Weapon Guidelines, page 52). If armour is to have an AV, the phys-rep must cover a minimum of 50% of the protected location. Unconvincing phys-reps cannot count as heavy armour.
Large bulky costume may count for light or medium armour if sufficiently thick and heavy (Leather hide or phys-rep lizard skin for light armour, bulkier phys-reps for medium armour).

LIGHT ARMOUR USE (2 POINTS)
Light Armour has an AV of 1. Light Armour is any flexible material that is either thick enough or tough enough to resist a blow. Thin leather, heavily quilted or padded material and skinned furs are examples of Light Armour. With this skill you gain the ability to wear and repair Light Armour.

MEDIUM ARMOUR USE (3 POINTS)
Medium armour has an AV of 2. Medium armour is either semi-rigid material or material that would normally be light armour with rigid supports or rigid additions over at least 50% of the surface. Thick leather and plated leather are examples of medium armour. With this skill you gain the ability to wear and repair light or medium armour. A character wearing Medium Armour cannot cast Ranged effects.


Mostly, people I see in medium are in rigid leather stuff (http://www.darkbladeuk.co.uk/product.as ... 3&P_ID=373) or plated leather (http://www.darkbladeuk.co.uk/product.as ... 3&P_ID=472). However, always worth noting that with armour (as with weapons), everything is dealt with on an individual basis...

I took a long time saying that, didn't I?

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 Post subject: Re: Armor Class Consultation
PostPosted: Sun Mar 08, 2009 10:34 pm 
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But its been helpful. At least I know that my armour is medium. Its semi-rigid. However hers... its thin leather, it may not offer much protection... but its still wot it is, so I guess itll count as light.

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 Post subject: Re: Armor Class Consultation
PostPosted: Thu Mar 12, 2009 3:30 am 
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I also think that a good common sense of the rules of the rules should be applied. Light armour is quite easy to be bluffed by medium and is something that has to worked apon and i am quite strict upon. In my opinion there is quite a difference in between plp who run about with full chainmail and sweat there little parts off and people with dodgy replica who have blagged it for at least 3 years now. In my opinion the rules give a good clear guide line and if people maintain the spirit of the game then you be able to interpretate a solid definination of medium and heavy armour.

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